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Thinking about a system for Shard Wardens

I’ve started brainstorming ideas for the system behind Shard Wardens. My first idea, based largely on the expected time crunch of the twenty-four hour deadline was a simple roll above target difficulty on 2D6, with attribute modifiers. The attributes would be a simple few: something like Mind, Body, and Soul/Spirit (like the Tri-Stat system of Big Eyes, Small Mouth). For a bit of school flavor, I was going to recast the attributes as letter grades, i.e. A = +3, F = -3, or something along those lines.

I don’t think that’s enough, flavor wise, to capture the school environment and emphasize the teamwork aspect of the system.

This also doesn’t take into account the power and personality in the shard. I intend to make tapping the shard’s power a sort of low-grade Faustian bargain. The student would gain a massive bonus or immediate success on a test, but would gain more Concordance (term borrowed from D&D 4th Ed., will probably change). Too much Concordance, and the shard can start exerting it’s will over the characters’ actions. I think using the shard’s power should be easier for characters with a higher Concordance value, so it will be a balancing act, with both parties (the shard and the character) jockeying for the upper hand.

I am also unsure of who should play the shard. Simplest would be to let the player control that personality too, but it may be more fun if each player controls another’s shard.