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Shard Warden setting impasse

I’m having some difficulty coming up with a (game-logic based) reasonable excuse for high school-age children to possess the shards, but the school drama approach is what drew me to this concept in the first place. Without that perspective, I feel this concept would fit in the old World of Darkness as Shard Wardens: The Convergence, or something. Not necessarily a bad thing, but not what I was going for.

Also, why are there so many shards in existence? If they are trying to re-combine, what is taking them so long? I could probably work around this problem with some sort of prophesy fulfillment, but I’m not sure if that is the best angle.

Since I am not doing this for the 2011 Ronnies, I might have to revise my concept a bit.