Skip to content

Best Laid Plans, Monoliths, and Copyright

I’ve been semi-incapacitated for the last two days with some sort of stomach bug. It wasn’t as nasty for me as it was for my wife and daughter, but it did manage to sap away most of my energy. Unfortunately, that means I haven’t done as much writing as I would have liked. So, I’m going to miss the February Ronnies competition.

I did manage to watch 2001: A Space Odyssey . The ape sequence was lengthy, but fine. The majority of the movie was ponderously slow, but not bad. I almost fast forwarded through the psychedelic ‘star child’ sequence. I don’t normally mind if a movie leaves some of the resolution unexplained, but I guess I need a little more direction than that movie provides.

As far as gaming is concerned, I doubt I’ll use this as an ingredient. I like the idea of the directed evolution provided by the monolith; I think that could make an interesting ‘big secret/conspiracy’ for a setting. HAL was also interesting, but science fiction is full of homicidal computers.

I’ve also done a bit of looking around at licenses for the games I write. I like free games and I plan to provide mine for free (or at least a version); I don’t like the implicit copyright that my games exist under up to this point. The two big options available are Wizard of the Coast’s Open Game License and Creative Commons. Both have their advantages and disadvantages, but CC seems to be the default, as long as you aren’t using any previously released OGL content in your game, which I am not. I will probably follow the model arrived at here. Basically, rules text is reusable with attribution (as long as your rules follow the same rules), and other game text can’t be used commercially.

In the next day or so I’ll get Chaos Lords marked up. I’ll probably wait until I have the next draft of Appliance Adventures done before applying the mark.