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{ Tag Archives } game design

Weekend Diversion…

If you pay attention to the links over on the side (now that I’ve started using them), you’d see where my interest was this weekend. I spent several hours playing with the Corona SDK for iPhone/Android application development. I’m not familiar with Lua, the language behind Corona, but it seems like a fairly elegant language. […]

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(March) Ever Forward

I’ve enjoyed writing in a notebook for the past week or so. It has taken me a bit to get beyond just writing task lists and one-liner ideas, but I’m slowly expanding the entries. I wanted to discuss some notes I made a few days ago regarding my goals for the next 24 Hour RPG. […]

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Beaten To The Punch

LONDON… I’M STILL ONLY IN LONDON… Every time I think I’m gonna wake up back in the Crusades. When I was home after my first tour, it was worse. I’d wake up and there’d be nothing. When I was here, I wanted to be there; when I was there, all I could think of was […]

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Brainstorming, Colonel Kurtz, and Missions from God

I spent yesterday evening working on my neighbor’s computer. I knew I wouldn’t feel like posting anything later, so as the virus scans, defrags, and standard Windows first aid were doing their thing, I was brainstorming. I revisited the 1km1kt movie list to see if I could find anything else that struck me as fun […]

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It’s All About Iterating: Appliance Adventures 1.2

I’ve released Version 1.2 of Appliance Adventures into the wild. This is an evolutionary release – it incorporates feedback from the last playtest session into the document, as well as generally cleaning things up a bit. While I’m happy with the progress, Appliance Adventures is far from done. This is the first version that my […]

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