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{ Tag Archives } game design

The 24 Hour RPG Movie Mashup Competition starts now…

The official competition has begun – you have until June 1st, 2011 to get your entry in. The Honorable Dr. Lang gives the full run down here. I know I’ll be entering; it’s just a matter of finding a good weekend to stay up for 24 Hours straight. I’ve also updated the link to Appliance […]

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-100words and Mending the Chain

Version 1.2 of Appliance Adventures is coming along nicely. I’m not sure I’ve added a 100 new words to the manuscript, but I’ve removed at least that many that didn’t need to be there, so I’m saying mission accomplished, as far as that goes. I must say that it feels good to be working with […]

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Appliance Adventures Updates

I came away from the playtest session with a handful of suggestions on how to make the game play better. I want to walk down the list and describe what I am doing to improve each one. Limiting Soul Points to One Per Round This one is pretty straight-forward. In the roll resolution section, I […]

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Another movie, and not much else

I’m still feeling a bit under the weather; I haven’t taken much time to work on my projects. I did sit down and watch the new Robin Hood movie with Russell Crowe. My wife and I both liked it, but it seemed more like a Russell Crowe action flick than a fresh interpretation of Robin […]

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Best Laid Plans, Monoliths, and Copyright

I’ve been semi-incapacitated for the last two days with some sort of stomach bug. It wasn’t as nasty for me as it was for my wife and daughter, but it did manage to sap away most of my energy. Unfortunately, that means I haven’t done as much writing as I would have liked. So, I’m […]

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